fix for editmesh transform connected,
authorCampbell Barton <ideasman42@gmail.com>
Mon, 17 Jun 2013 16:55:05 +0000 (16:55 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 17 Jun 2013 16:55:05 +0000 (16:55 +0000)
commit60acf217f8238cb56fdbd1191c7e9684161a0178
tree7bf56c08735b81def340679aad2d653463ae8762
parentd761b91b65487715a23f2b8ddf0efc4dec5b0278
fix for editmesh transform connected,
the distance checks could get into a feedback loop so that the result depended on the order of verts/edges.

now you can randomize vert/edge/faces and get exactly the same results.

also made some internal improvements,
- used fixed sized arrays (no need to realloc).
- use vertex tag flags rather then a visit-hash.
- remove 'tots' array that did nothing (not sure why it was added).
source/blender/blenlib/BLI_utildefines.h
source/blender/editors/transform/transform_conversions.c