Cycles: enable improved closure sampling, this should give less noise for mix, add
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Sun, 16 Oct 2011 17:40:47 +0000 (17:40 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Sun, 16 Oct 2011 17:40:47 +0000 (17:40 +0000)
commit60bc63c7b8e308ad652eae750fcb932f3fc0218d
treecdbc02fc7b2bfff84dc3328683333a46eeb6097c
parent11f3029267524f66b1f4db9de53889216bfd7c35
Cycles: enable improved closure sampling, this should give less noise for mix, add
and glass shaders. How well this will work on non-fermi GPU's is unclear still, it's
a bit heavy on register usage.
intern/cycles/device/device.cpp
intern/cycles/device/device.h
intern/cycles/kernel/kernel_types.h
intern/cycles/render/scene.h
intern/cycles/render/svm.cpp