GameEngine WIP,
authorCampbell Barton <ideasman42@gmail.com>
Sat, 13 Jun 2009 17:25:54 +0000 (17:25 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 13 Jun 2009 17:25:54 +0000 (17:25 +0000)
commit611e2f484c1d3c1c07abbe289a23623e714c700f
tree3ff7159023ff556bbfc0803c9e0c4407a67a35b8
parent3a9396c47dcc1083baf5bcbb93556f65b84ba5a0
GameEngine WIP,
* pressing P starts the BGE in the 3D view
* redraw window clipping isnt right
* BGE python api works in py3k (without __import__ override or Mathutils, BGL, Geometry)
* no events yet (so there is no way to exit)
source/blender/editors/space_view3d/SConscript
source/blender/editors/space_view3d/view3d_intern.h
source/blender/editors/space_view3d/view3d_ops.c
source/blender/editors/space_view3d/view3d_view.c
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
source/gameengine/BlenderRoutines/KX_BlenderGL.h
source/gameengine/Ketsji/KX_PythonInit.cpp