UVEdit: Add back uv angle stretch aspect correction
authorClément Foucault <foucault.clem@gmail.com>
Thu, 10 Jan 2019 16:59:11 +0000 (17:59 +0100)
committerClément Foucault <foucault.clem@gmail.com>
Fri, 11 Jan 2019 15:00:23 +0000 (16:00 +0100)
commit621a6d4a5de872a94f81d239ff627d24afecc56b
treee5b563f388f9a7f635b8255549c33b49d1ce83ff
parent5f3fdee53a3e2716013147029e6da9e90e2c8ba8
UVEdit: Add back uv angle stretch aspect correction

This is now done in shader so that the batches are shared across ImageUV
areas.
source/blender/draw/intern/draw_cache_impl_mesh.c
source/blender/editors/uvedit/uvedit_draw.c
source/blender/gpu/GPU_shader.h
source/blender/gpu/intern/gpu_shader.c
source/blender/gpu/shaders/gpu_shader_2D_edituvs_stretch_vert.glsl