Changes to quick explode
authorCampbell Barton <ideasman42@gmail.com>
Wed, 15 Jun 2011 00:16:30 +0000 (00:16 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 15 Jun 2011 00:16:30 +0000 (00:16 +0000)
commit62ba2d4c6811c1b2b27163c46f9bbc0e696f63ee
tree485108419b8d2a6df3cb737e2fe3b9e16bbd1da1
parent3fe26d7093b86c6e3bd83be178f2bce5361f0fa3
Changes to quick explode
- fix python error when the object had an empty material slot
- initialize start frame from the current frame
- set frame range to 300000 max (which is blenders own maximum)
- mesh order was arbitrary, instead use selected -> active, removed invert option.

also fix for missing include in bpy_extras.view3d_utils
release/scripts/modules/bpy_extras/view3d_utils.py
release/scripts/startup/bl_operators/object_quick_effects.py