BGE: fix [#35447] LibLoad Meshes and Scenes causes crash of blender
authorDaniel Stokes <kupomail@gmail.com>
Thu, 20 Jun 2013 06:17:28 +0000 (06:17 +0000)
committerDaniel Stokes <kupomail@gmail.com>
Thu, 20 Jun 2013 06:17:28 +0000 (06:17 +0000)
commit62c6ee2c558eb33813dc41326f4f14ce046c477a
treec8647b136d0f2a0767a50c4cf58ad8a1ae513f80
parent1e64732d5264edef5af455febdf8567fc3472a05
BGE: fix [#35447] LibLoad Meshes and Scenes causes crash of blender

KX_BlenderSceneConverter's destructor freed the contents of several std::vectors without removing those contents from the vectors. Later these vectors are iterated through. Making sure the vectors get cleared solves this problem.
source/gameengine/Converter/KX_BlenderSceneConverter.cpp