Camera tracking integration
authorSergey Sharybin <sergey.vfx@gmail.com>
Sun, 30 Oct 2011 14:11:16 +0000 (14:11 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Sun, 30 Oct 2011 14:11:16 +0000 (14:11 +0000)
commit640b6c0eb87da39af08c8afeed94f5789bf79bc7
treed1c0452a2315bbf096f398f31de55e8c1c23f66c
parentdb86c6bcf810fc7cd2e311634c3caf42bd8ade1e
Camera tracking integration
===========================

Camera sensor size changes:
- Now blender camera has got vertical sensor size property
  and setting to control how FOV is getting calculated
  (depending on aspect ratio, using horizontal sensor size or
  vertical only).
- Made changes in game engine and uv project modifier as well
- Presets should be updated (don't have settings by hand right now
  and the internet in debalie is really fails this year)
27 files changed:
release/scripts/startup/bl_operators/presets.py
release/scripts/startup/bl_ui/properties_data_camera.py
source/blender/blenkernel/BKE_object.h
source/blender/blenkernel/intern/object.c
source/blender/blenlib/BLI_math_rotation.h
source/blender/blenlib/intern/math_rotation.c
source/blender/blenlib/intern/uvproject.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/space_clip/tracking_ops.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_intern.h
source/blender/editors/space_view3d/view3d_view.c
source/blender/makesdna/DNA_camera_types.h
source/blender/makesrna/intern/rna_camera.c
source/blender/modifiers/intern/MOD_uvproject.c
source/blender/render/intern/include/render_types.h
source/blender/render/intern/source/initrender.c
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Ketsji/KX_Camera.cpp
source/gameengine/Ketsji/KX_Camera.h
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Rasterizer/RAS_CameraData.h
source/gameengine/Rasterizer/RAS_FramingManager.cpp
source/gameengine/Rasterizer/RAS_FramingManager.h
source/gameengine/VideoTexture/ImageRender.cpp