BGE: when letterbox is enabled use the camera framing as a clipping area (good for...
authorCampbell Barton <ideasman42@gmail.com>
Tue, 27 Oct 2009 00:25:38 +0000 (00:25 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 27 Oct 2009 00:25:38 +0000 (00:25 +0000)
commit641072a769cc7bff4d69945c71f536c5b0394bc9
treee6202ad7ca66dfc88bfb9b63cc4a47b71ceed2cb
parent491463c41659d791c09787ad5975c84a42ada74a
BGE: when letterbox is enabled use the camera framing as a clipping area (good for avoiding the HUD showing outside the bounds), use the framing color too (from dalai and myself)
source/blender/editors/space_view3d/view3d_view.c
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp