Sculpt: now uses it's own Undo stack like editmesh. The main advantage here is
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 4 Nov 2009 20:56:46 +0000 (20:56 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 4 Nov 2009 20:56:46 +0000 (20:56 +0000)
commit678d37fe4e2f68d57022fb210281031025150b0f
tree64289165c91f03507e4c89dcc59992b3302d6933
parent55611fb2e6ff42daf2b74b212e13ed5db04283a7
Sculpt: now uses it's own Undo stack like editmesh. The main advantage here is
that it is able to store changes in the mesh more compact than global undo.

It doesn't integrate well with multires yet, will tackle that when I start
looking into multires, for now still focusing on sculpt on regular meshes.
source/blender/blenkernel/BKE_paint.h
source/blender/editors/sculpt_paint/sculpt.c
source/blender/editors/sculpt_paint/sculpt_intern.h
source/blender/editors/util/undo.c