- fix for BL_Shader::SetUniform() missing out the last part of the matrix.
authorCampbell Barton <ideasman42@gmail.com>
Sat, 27 Aug 2011 03:20:32 +0000 (03:20 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 27 Aug 2011 03:20:32 +0000 (03:20 +0000)
commit69260601851bfcf1193b95950e37abf1d662b0a4
tree5db93821c3c6d6565191761d8c46ec64df30e115
parent555f6cbe08db7c44ed4c6604f256a055b465d769
- fix for BL_Shader::SetUniform() missing out the last part of the matrix.
- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values.
- some functions incorrectly took a float[3] argument when the 4th value was set.
- remove a few redundant lines of code.
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/particle.c
source/blender/editors/physics/physics_pointcache.c
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/space_view3d/drawarmature.c
source/blender/editors/uvedit/uvedit_ops.c
source/blender/gpu/intern/gpu_material.c
source/gameengine/Ketsji/BL_Shader.cpp