wrap the mouse within the region while grabbing so on release the current view never...
authorCampbell Barton <ideasman42@gmail.com>
Sat, 17 Oct 2009 19:32:28 +0000 (19:32 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 17 Oct 2009 19:32:28 +0000 (19:32 +0000)
commit69c6a33ba1a064aa13da3ef6a74b310620cfafd5
tree69eb569feb0f03d912391651b7fde6c66c43be98
parent484bf962c66a5ffb7592cf8e4b462dbfb8d21214
wrap the mouse within the region while grabbing so on release the current view never changes and less likelyhood of loosing the cursor when running blender on 2+ screens. (assuming the 3d view isnt stretched over both)
14 files changed:
intern/ghost/GHOST_C-api.h
intern/ghost/GHOST_IWindow.h
intern/ghost/intern/GHOST_C-api.cpp
intern/ghost/intern/GHOST_SystemX11.cpp
intern/ghost/intern/GHOST_Window.cpp
intern/ghost/intern/GHOST_Window.h
intern/ghost/intern/GHOST_WindowX11.cpp
source/blender/editors/animation/anim_filter.c
source/blender/editors/interface/interface_handlers.c
source/blender/makesrna/intern/rna_userdef.c
source/blender/makesrna/intern/rna_wm.c
source/blender/windowmanager/WM_api.h
source/blender/windowmanager/intern/wm_cursors.c
source/blender/windowmanager/intern/wm_event_system.c