make bullet optional again
authorCampbell Barton <ideasman42@gmail.com>
Wed, 23 Jan 2013 07:26:39 +0000 (07:26 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 23 Jan 2013 07:26:39 +0000 (07:26 +0000)
commit69ddc5eb99d36c7d2cf86a7537a3784d3c72777e
tree2346cd60891c2015fc59a30576d0c99b072712cc
parent4544c234f5baf386eae9ffd98994f9905a285aaa
make bullet optional again
30 files changed:
source/blender/CMakeLists.txt
source/blender/blenkernel/CMakeLists.txt
source/blender/blenkernel/SConscript
source/blender/blenkernel/intern/collision.c
source/blender/blenkernel/intern/pointcache.c
source/blender/blenkernel/intern/rigidbody.c
source/blender/editors/interface/interface_templates.c
source/blender/editors/physics/CMakeLists.txt
source/blender/editors/physics/rigidbody_world.c
source/blender/makesrna/intern/CMakeLists.txt
source/blender/makesrna/intern/rna_rigidbody.c
source/blender/modifiers/intern/MOD_boolean.c
source/creator/CMakeLists.txt
source/gameengine/BlenderRoutines/CMakeLists.txt
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/CMakeLists.txt
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_SoftBodyDeformer.cpp
source/gameengine/Converter/SConscript
source/gameengine/Ketsji/CMakeLists.txt
source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
source/gameengine/Ketsji/KX_BulletPhysicsController.h
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Ketsji/SConscript
source/gameengine/Physics/Bullet/CMakeLists.txt
source/gameengine/Physics/Bullet/SConscript