Fix #20084: merging triangles with different normals into a quad
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 21 Jul 2010 15:23:49 +0000 (15:23 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 21 Jul 2010 15:23:49 +0000 (15:23 +0000)
commit6a8ce04e543dd04678504db960bf19be1b487429
tree7becd305f8e4cd7ef89a6d0d28c81de89eca5332
parent44160c97474215d7ed71b2b03bb971889ce4b18e
Fix #20084: merging triangles with different normals into a quad
would create a hole, just crappy editmesh code, no need to merge
to bmesh.
source/blender/editors/mesh/editmesh_tools.c