Fix bicubic map sampling to convert the sampled color to monochrome before using...
authorAntony Riakiotakis <kalast@gmail.com>
Tue, 31 Jan 2012 22:12:33 +0000 (22:12 +0000)
committerAntony Riakiotakis <kalast@gmail.com>
Tue, 31 Jan 2012 22:12:33 +0000 (22:12 +0000)
commit6f46692e7614b637ecf2c46fff8d24e34450e7cf
treece662c91212bb1bd85cdc29fd1052007abb51e4f
parentac0766990022e1a89f3d21b15f5250120900c232
Fix bicubic map sampling to convert the sampled color to monochrome before using it to calculate the derivative.
source/blender/gpu/intern/gpu_shader_material.glsl
source/blender/gpu/intern/gpu_shader_material.glsl.c