Various game engine fixes:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Sun, 14 Sep 2008 00:32:18 +0000 (00:32 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Sun, 14 Sep 2008 00:32:18 +0000 (00:32 +0000)
commit704fef314a6a4ed17ad93cb32f1821c337ddb7d5
tree2eb7219c466acd0c77ae21d9231543ba1508d8b3
parent06be41648ffe7be565fe5a1e117e3611384c667f
Various game engine fixes:

* Fix issue with add transparency mode with blender materials.
* Possible fix at frontface flip in the game engine.
* Fix color buffering clearing for multiple viewports, it used
  to clear as if there was one.
* Fix for zoom level in user defined viewports, it was based on
  the full window before, now it is based on the viewport itself.
* For user defined viewports, always use Expose instead of
  Letterbox with bars, the latter doesn't make sense then.
source/blender/blenloader/intern/readfile.c
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.h
source/gameengine/Rasterizer/RAS_BucketManager.cpp
source/gameengine/Rasterizer/RAS_FramingManager.h
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h