Revert mesh recalculation change that gives different vertex normals based
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 4 Apr 2011 13:02:12 +0000 (13:02 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 4 Apr 2011 13:02:12 +0000 (13:02 +0000)
commit709e4b309e21a0e2b7569924446b0295382e8b82
treede54b839b253597cdca0c3f9cb3af0a979ba2ed0
parent265cdf29fb62a6dc437ccafddc33045e5b32f9cf
Revert mesh recalculation change that gives different vertex normals based
on smooth/flat flag on faces. This does give better results for low poly
game models, but there's just too much functionality that depends on this
(modifiers, displacey, editmode tools, extrude, ...), that there's not
enough time to fix these before the release.
source/blender/blenkernel/BKE_blender.h
source/blender/blenkernel/intern/mesh.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/mesh/editmesh_lib.c