2.5 Sculpt Branch Merge
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 11 Dec 2009 15:30:38 +0000 (15:30 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 11 Dec 2009 15:30:38 +0000 (15:30 +0000)
commit71a43e2069ddd94b55b4232aa6f9e17bc4e95034
tree9a5e749a0287ecd4bfe51ec80f8ac0f39bdc4a73
parent912877f290281190ed2fc12d333ba43c0607874b
parent3a9dcf1fea844796453c98843d24a27a4eef9874
2.5 Sculpt Branch Merge

http://www.blender.org/development/release-logs/blender-250/sculpt-and-multiresolution/

Release logs are work in progress, also check missing items on that
page, there's still a few things that need work.

Quick summary of the changes:

* Use BVH for optimizing sculpt mode, doing only editing and updates
  on nearby nodes.
* Memory reduction by use of CCG grids for subsurf, own undo stack,
  no vertex-face map, no origindex, .. .
* Multithreading for sculpting, multires, and subsurf.
* Optional external file storage for multires displacements.
* Various tweaks to brush behavior.