Code cleanup: use typedefs for DerivedMesh drawing callbacks.
authorNicholas Bishop <nicholasbishop@gmail.com>
Wed, 7 Mar 2012 04:41:14 +0000 (04:41 +0000)
committerNicholas Bishop <nicholasbishop@gmail.com>
Wed, 7 Mar 2012 04:41:14 +0000 (04:41 +0000)
commit71e5edeb6a769e2fd861f5fe374e75391415402a
tree3de5b78bf14355bb00fc06383a357433c6bcadfa
parentb563870fd992ec2539a0332e024ba4eda72a6d6e
Code cleanup: use typedefs for DerivedMesh drawing callbacks.

There are still fairly bewildering set of callbacks being tossed
around, but it's at least a little less verbose now.
source/blender/blenkernel/BKE_DerivedMesh.h
source/blender/blenkernel/intern/cdderivedmesh.c
source/blender/blenkernel/intern/editderivedmesh.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/blenlib/intern/pbvh.c
source/blender/gpu/GPU_buffers.h
source/blender/gpu/intern/gpu_buffers.c