BGE Animations: BL_Action::m_action could be garbage, which can lead to odd problems...
authorMitchell Stokes <mogurijin@gmail.com>
Wed, 20 Jul 2011 06:09:41 +0000 (06:09 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Wed, 20 Jul 2011 06:09:41 +0000 (06:09 +0000)
commit71eda5ca4da4444fc2368371edfa22d93effcec0
treea3cf046f5f21a1fa3a7dc3949ea18d15d751481f
parent69614a972f1e7ad68f1c27dea4b56c41889e63d2
BGE Animations: BL_Action::m_action could be garbage, which can lead to odd problems. So, now I make sure it's set to NULL in the constructor.
source/gameengine/Ketsji/BL_Action.cpp