Removed old "bsystem_time()" function, which by now is just a
authorJoshua Leung <aligorith@gmail.com>
Sun, 6 Nov 2011 06:08:18 +0000 (06:08 +0000)
committerJoshua Leung <aligorith@gmail.com>
Sun, 6 Nov 2011 06:08:18 +0000 (06:08 +0000)
commit723484ec066d3e2d2b0943dc9dca156d63c07c39
treeb7a6c13a32422df9acec10231a82a084c3d0c55a
parent440c1c2c1745b6d4acd13f405643100cb913fb3b
Removed old "bsystem_time()" function, which by now is just a
duplicate of BKE_curframe() which just takes two extra args.

For the few calls in the physics engine where CFRA+1 instead of CFRA
was being used, I've added a new BKE_nextframe() call, which will
calculate for CFRA+1 instead of CFRA in much the same way that
bsystem_time() would end up doing things (which means including
subframe steps).
12 files changed:
source/blender/blenkernel/BKE_object.h
source/blender/blenkernel/BKE_scene.h
source/blender/blenkernel/intern/anim.c
source/blender/blenkernel/intern/armature.c
source/blender/blenkernel/intern/key.c
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/particle.c
source/blender/blenkernel/intern/pointcache.c
source/blender/blenkernel/intern/scene.c
source/blender/editors/space_view3d/drawobject.c
source/blender/modifiers/intern/MOD_build.c
source/blender/modifiers/intern/MOD_explode.c