- convert mesh_modifier to return deformed verts instead of
authorDaniel Dunbar <daniel@zuster.org>
Sun, 17 Jul 2005 17:41:03 +0000 (17:41 +0000)
committerDaniel Dunbar <daniel@zuster.org>
Sun, 17 Jul 2005 17:41:03 +0000 (17:41 +0000)
commit726aea881ceea5a675f77d290b50c645a6e97ba7
treed61265a9fedac86061eaa56ae56a04e72987b280
parentfdaf1c6eac741fedced835298f04d40c6974d19c
 - convert mesh_modifier to return deformed verts instead of
   leaving in a DL_VERTS type displist (and modifying mesh)
 - removed DL_VERTS displist type (woot woot)
 - makeDispListMesh now puts deformed verts in object->derivedDeform
 - switch over other system parts to new deformed vert storage,
   still kinda hacky and maybe some inconsistencies... will be
   sorted out soon enough.
 - moved build_particle_system to makeDispListMesh... this may have
   adverse side effects, needs to be sorted out with depgraph system
12 files changed:
source/blender/blenkernel/BKE_DerivedMesh.h
source/blender/blenkernel/BKE_deform.h
source/blender/blenkernel/BKE_subsurf.h
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/deform.c
source/blender/blenkernel/intern/displist.c
source/blender/blenkernel/intern/mesh.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/src/buttons_editing.c
source/blender/src/drawmesh.c
source/blender/src/drawobject.c
source/blender/src/editobject.c