move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack...
authorCampbell Barton <ideasman42@gmail.com>
Sun, 9 Oct 2011 21:11:51 +0000 (21:11 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 9 Oct 2011 21:11:51 +0000 (21:11 +0000)
commit7306eb84f07c92a5bced22f7f38dd7de1770c425
treebbf9ba1bdbeae8ce5be45972314ed32905e3a9a5
parent9d70e050a27ce4700e0e16dd120c343bd5ecc2a6
move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
13 files changed:
release/scripts/startup/bl_ui/properties_data_modifier.py
release/scripts/startup/bl_ui/properties_game.py
source/blender/blenkernel/BKE_mesh.h
source/blender/blenkernel/CMakeLists.txt
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/mesh.c
source/blender/editors/mesh/mesh_navmesh.c
source/blender/makesdna/DNA_modifier_types.h
source/blender/makesrna/intern/rna_modifier.c
source/blender/makesrna/intern/rna_object.c
source/blender/modifiers/CMakeLists.txt
source/blender/modifiers/intern/MOD_navmesh.c [deleted file]
source/blender/modifiers/intern/MOD_util.c