updated SConstruct and Makefile so that if you compile the gameengine, is always...
authorErwin Coumans <blender@erwincoumans.com>
Sun, 23 Oct 2005 17:55:19 +0000 (17:55 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Sun, 23 Oct 2005 17:55:19 +0000 (17:55 +0000)
commit745fc2f9d045508c4c822266dbe3a90274b3ec73
tree7578e1fb20d3fcab16594ca1c519997ee5c21b67
parent6ce7d18371f8d2d1319082ed3cef553de339a65c
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene.

sorry if this breaks your builds!
SConstruct
extern/Makefile
source/Makefile
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
source/gameengine/Ketsji/SConscript
source/gameengine/Physics/Makefile
source/gameengine/SConscript
tools/scons/bs/bs_libs.py