Render engines: replace number of x/y tiles with tile size
authorSergey Sharybin <sergey.vfx@gmail.com>
Mon, 5 Nov 2012 08:05:14 +0000 (08:05 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Mon, 5 Nov 2012 08:05:14 +0000 (08:05 +0000)
commit759ea4078782ace683a3e835166b7f324c8e3224
tree80b50138b42f89a247612c9461d467391014683d
parent6eec49ed20fb3a8032718d5f4b9a3e774098df3f
Render engines: replace number of x/y tiles with tile size

Now tile size is setting up explicitly instead of using number of tiles.

This allows better control over GPU performance, where having tiles aligned
to specific size makes lots of sense.

Still to come: need to update startup.blend  to make tiles size 64x64.
14 files changed:
intern/cycles/blender/addon/ui.py
intern/cycles/render/tile.cpp
release/scripts/startup/bl_ui/properties_render.py
source/blender/blenkernel/intern/scene.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/render/render_preview.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/makesdna/DNA_scene_types.h
source/blender/makesrna/intern/rna_scene.c
source/blender/render/intern/include/render_types.h
source/blender/render/intern/source/envmap.c
source/blender/render/intern/source/initrender.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/renderdatabase.c