Shape Keys now can be controlled with Vertex Weight groups as well!
authorTon Roosendaal <ton@blender.org>
Tue, 4 Oct 2005 15:00:28 +0000 (15:00 +0000)
committerTon Roosendaal <ton@blender.org>
Tue, 4 Oct 2005 15:00:28 +0000 (15:00 +0000)
commit772459f15c054ae88c06da6209871f6749e8040a
tree71cfbe3ea2d1f563046d3a23765350ed963e1b93
parente5eea31629777dc0ca2fbd797ef1b5d6bf2fa5f0
Shape Keys now can be controlled with Vertex Weight groups as well!

Just fill in the name of a Vertex group in the Shape Panel, and this
Shape will then become blended with the reference Shape.

It is useful for example for a symmetrical modeled head, make a
copy of that Shape, and use two Vertex Groups to make it asymetric.
Of course the Shapes update nicely while Weight Painting.

Also new; since the Vertex group names reside on Object level, you might
want to copy these names to the other Objects that have the same Mesh.
That's a new button "Copy to Linked" in the first Edit Panel.
source/blender/blenkernel/intern/key.c
source/blender/include/butspace.h
source/blender/makesdna/DNA_key_types.h
source/blender/src/buttons_editing.c