deprecated world settings were being used making new world's have zero gravity in...
authorCampbell Barton <ideasman42@gmail.com>
Sun, 23 Aug 2009 17:33:34 +0000 (17:33 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 23 Aug 2009 17:33:34 +0000 (17:33 +0000)
commit77ec3a1239b33e2cf5eaebd611b68d8de5a56f19
tree97616aeff1c95b904bb5f255e7b9f0c20bf700be
parent2c5cbd4c7c9d2cd3ee8bb25f1bfdced6781b58fd
deprecated world settings were being used making new world's have zero gravity in the game engine.
Double checked these aren't used anymore by renaming the vars in DNA_world_types.h
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp