transform - use 2d float's for the viewport center (allows for vector math functions...
authorCampbell Barton <ideasman42@gmail.com>
Sat, 12 Oct 2013 03:42:06 +0000 (03:42 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 12 Oct 2013 03:42:06 +0000 (03:42 +0000)
commit7998b2f6a7a78cd8d7af135460a50b972cbc2b2d
treed25affa30373923d32e5c79c9ec26f4e1e7f6ac9
parentb6db417ee466c6aec5d412a259a6dc7c0b4c1750
transform - use 2d float's for the viewport center (allows for vector math functions to be used more easily).
source/blender/editors/include/ED_transform.h
source/blender/editors/mesh/editmesh_bevel.c
source/blender/editors/mesh/editmesh_inset.c
source/blender/editors/transform/transform.c
source/blender/editors/transform/transform.h
source/blender/editors/transform/transform_generics.c
source/blender/editors/transform/transform_input.c
source/blender/editors/util/ed_util.c