OpenGL: transition away from GL_QUADS
authorMike Erwin <significant.bit@gmail.com>
Fri, 7 Apr 2017 19:03:24 +0000 (15:03 -0400)
committerMike Erwin <significant.bit@gmail.com>
Fri, 7 Apr 2017 19:03:24 +0000 (15:03 -0400)
commit7a75581d92ad1df005f1da23a84a3d0aea20188e
tree3698c046f5f7c32e67c039e47aa7df933f97cf96
parentd6ae3789a1462931f29b523badb5f2173aa83902
OpenGL: transition away from GL_QUADS

Single quads are drawn as a TRIANGLE_FAN, with 4 verts in the same order.

Multiple quads now use PRIM_QUADS_XXX and will need further work. Only 8 places still use this.

Part of T49043
14 files changed:
source/blender/blenfont/intern/blf_font.c
source/blender/draw/intern/draw_view.c
source/blender/editors/gpencil/drawgpencil.c
source/blender/editors/interface/interface_draw.c
source/blender/editors/sculpt_paint/paint_cursor.c
source/blender/editors/space_clip/clip_draw.c
source/blender/editors/space_outliner/outliner_draw.c
source/blender/editors/space_sequencer/sequencer_draw.c
source/blender/editors/space_time/space_time.c
source/blender/editors/space_view3d/drawobject.c
source/blender/windowmanager/intern/wm_draw.c
source/blender/windowmanager/intern/wm_gesture.c
source/blender/windowmanager/intern/wm_operators.c
source/blender/windowmanager/intern/wm_stereo.c