bmesh todo: uv stretch area draw mode wasn't calculating ngon area - added area_poly_...
authorCampbell Barton <ideasman42@gmail.com>
Thu, 10 Jan 2013 08:16:19 +0000 (08:16 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 10 Jan 2013 08:16:19 +0000 (08:16 +0000)
commit7c64109bce446b91f35e187f081f3244c5c92522
tree7acefa4a99d3182b90f0b0b52d813cd111ab3713
parent2a43380dedd2aec7d5cb0260448e894c22da04fb
bmesh todo: uv stretch area draw mode wasn't calculating ngon area - added area_poly_v2().
source/blender/blenlib/BLI_math_geom.h
source/blender/blenlib/intern/math_geom.c
source/blender/bmesh/intern/bmesh_polygon.c
source/blender/editors/uvedit/uvedit_draw.c
source/blender/editors/uvedit/uvedit_intern.h
source/blender/editors/uvedit/uvedit_ops.c