Added panel for accessing the "delta transforms" for Objects (this is closed by defau...
authorJoshua Leung <aligorith@gmail.com>
Sat, 16 Oct 2010 11:52:30 +0000 (11:52 +0000)
committerJoshua Leung <aligorith@gmail.com>
Sat, 16 Oct 2010 11:52:30 +0000 (11:52 +0000)
commit7cc5aaf18afd882ee8fefdf773fb83eb2e0f467b
treea5003ff92a4a29c547f8a1a974629f5e94ed57b8
parent98d6c533a606f7965d0a2bfe1da4f83942693066
Added panel for accessing the "delta transforms" for Objects (this is closed by default to not clutter that much).

This should help silence complaints from some about "dloc",etc. not being easily keyable.

It's also a nice way to have instances of animated objects located in different places, by animating either the standard transforms or the deltas, and then modifying by not animating the other version to keep the instances from going to a single point. This was a common newbie problem in 2.4x.
release/scripts/ui/properties_object.py
source/blender/blenkernel/intern/object.c