Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co.
authorBastien Montagne <montagne29@wanadoo.fr>
Mon, 16 Jan 2017 19:08:46 +0000 (20:08 +0100)
committerBastien Montagne <montagne29@wanadoo.fr>
Mon, 16 Jan 2017 19:36:23 +0000 (20:36 +0100)
commit7ce833af5b08ca47c201aab33ab5d6b8fde69486
tree794ea997fc3227268df8ca00833337d0db87c02c
parentb99798832300b40bcae87725d7e35321966e394c
Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co.

Those were forcing to use vgroup name define in bones area, or even
mixing with maxbonename... ugly, and totally avoidable.
13 files changed:
source/blender/blenkernel/BKE_deform.h
source/blender/blenkernel/intern/action.c
source/blender/blenkernel/intern/deform.c
source/blender/blenkernel/intern/object_deform.c
source/blender/editors/animation/keyframes_general.c
source/blender/editors/armature/armature_add.c
source/blender/editors/armature/armature_naming.c
source/blender/editors/armature/armature_select.c
source/blender/editors/armature/armature_skinning.c
source/blender/editors/armature/armature_utils.c
source/blender/editors/armature/pose_transform.c
source/blender/editors/object/object_select.c
source/blender/editors/sculpt_paint/paint_vertex.c