Keying Sets: Initial commit of skeleton code
authorJoshua Leung <aligorith@gmail.com>
Wed, 11 Feb 2009 12:19:42 +0000 (12:19 +0000)
committerJoshua Leung <aligorith@gmail.com>
Wed, 11 Feb 2009 12:19:42 +0000 (12:19 +0000)
commit7d3c88772b4cdf9cec8966390e84bdd21802395f
tree9b3545b7c16ff34b7dcc25b1b59348221f1d9b29
parentba32199b23fb1b745109d7b25b8d7c6cdf903cd1
Keying Sets: Initial commit of skeleton code

When fully implemented, these will be the clearest demonstration of 'Everything is Animateable', as they will allow users to define an arbitary group of settings through selecting items in the Datablocks (RNA-Viewer) View of the Outliner to define custom 'sets'. Such Keying Sets are known as the 'absolute' ones, which are created for a custom purpose.

Of course, 'builtin' Keying Sets will still be provided. Such built-in ones will not work on any particular paths, but will use context info to maintain the legacy method of inserting keyframes (via IKEY menu).

Currently, KeyingSets cannot be created/edited through the UI, though the backend code is in place to do this.
18 files changed:
source/blender/blenkernel/BKE_animsys.h
source/blender/blenkernel/intern/anim_sys.c
source/blender/blenkernel/intern/blender.c
source/blender/blenkernel/intern/scene.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/editors/animation/keyframing.c
source/blender/editors/include/ED_keyframing.h
source/blender/editors/space_action/action_draw.c
source/blender/editors/space_graph/graph_draw.c
source/blender/editors/space_outliner/outliner.c
source/blender/editors/space_outliner/outliner_header.c
source/blender/editors/space_outliner/outliner_intern.h
source/blender/editors/space_outliner/outliner_ops.c
source/blender/editors/space_time/time_header.c
source/blender/editors/space_view3d/view3d_buttons.c
source/blender/makesdna/DNA_anim_types.h
source/blender/makesdna/DNA_scene_types.h