patch [#22901] pixel- and aspectratio corrected camera representation in 3dview
authorCampbell Barton <ideasman42@gmail.com>
Mon, 26 Jul 2010 21:35:24 +0000 (21:35 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 26 Jul 2010 21:35:24 +0000 (21:35 +0000)
commit7dd0395181a6e24c2d59b80c69a19a8f0e6dd8d1
tree0349a6716feeb66639ac7724b92f38cd59d390ae
parent2ab8a2a516109c9c892f2343dfebadb3a7995c69
patch [#22901] pixel- and aspectratio corrected camera representation in 3dview
from Ralf H√∂lzemer (cheleb) with my own edits to make the selected camera more clear in the camera view, this also works around the problem where you cant see the camera to select it with passepartout close to 1.0.

--- snip ---
Attached patch changes the camera representation to draw pixel- and aspectratio corrected in 3dview. It does also fix
a little issue where the camera name would jump when the title save would be (de)activated in the camera view.
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/space_view3d/view3d_draw.c