Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport and BGE...
authorMitchell Stokes <mogurijin@gmail.com>
Wed, 24 Aug 2011 20:28:54 +0000 (20:28 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Wed, 24 Aug 2011 20:28:54 +0000 (20:28 +0000)
commit7fc26e0123e700113f340068a964c1a12133b7e1
tree50a81047e60a7b8791181fb877915cee2a641ff2
parent81a8f3e88592e6a570ab7e2f844c298a320480f5
Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport and BGE" by me.

Description from the tracker:
"It's really handy to be able to prevent an object/material from casting a shadow. So, I made use of the Cast Buffer Shadows option in the material settings, and made it work in the viewport and the BGE."
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/makesdna/DNA_view3d_types.h
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Ketsji/BL_Material.h
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
source/gameengine/Rasterizer/RAS_MaterialBucket.cpp