BGE Animations: The return type for KX_GameObject.getActionFrame() was an integer...
authorMitchell Stokes <mogurijin@gmail.com>
Wed, 31 Aug 2011 22:32:14 +0000 (22:32 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Wed, 31 Aug 2011 22:32:14 +0000 (22:32 +0000)
commit812d5d2e5c4be0f646a29c436be68bcf4149bd13
tree0505d2def4ef001722279047ffea7ed819ae835c
parentd8394b9d671cf49f6c70a48b246afb7200c83f67
BGE Animations: The return type for KX_GameObject.getActionFrame() was an integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction().
doc/python_api/rst/bge.types.rst
source/gameengine/Ketsji/KX_GameObject.cpp