Dynamic Paint:
authorMiika Hamalainen <blender@miikah.org>
Wed, 3 Aug 2011 18:31:48 +0000 (18:31 +0000)
committerMiika Hamalainen <blender@miikah.org>
Wed, 3 Aug 2011 18:31:48 +0000 (18:31 +0000)
commit8394f65d4a6019ae623fe32268a769463a189b9e
tree4338758f689e63d7fdd4752685e16eae42d1401e
parent35720a4c075c2a0782af173519097a094b5c0165
Dynamic Paint:
* Object velocity can now be used to determine brush influence and color.
* Brushes can now be set to "smudge" existing paint.
* Added new operators to easily add and remove surface output mesh data layers from Dynamic Paint ui.
* Fixed drip effect algorithm to work properly on forces pointing towards surface.
* Adjusted drip effect speed.
* Drip effect can now use canvas velocity and acceleration to influence drip direction.
* Fixed texture mapping for material enabled brushes.
* "Object Center" type brushes can now use "material color" as well.
* Improved surface partitioning grid generation algorithm.
* Fixed possible invalid brush collision detection when OpenMP enabled.
* Fixed incorrect random sized particle displace/wave influence.
* Fixed "Object Center" brush color ramp falloff.
* Fixed invalid zero alpha sampling when rendering vertex colors.
* Lots of smaller tweaking.
16 files changed:
release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
source/blender/blenkernel/BKE_dynamicpaint.h
source/blender/blenkernel/intern/dynamicpaint.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/editors/include/ED_mesh.h
source/blender/editors/mesh/mesh_data.c
source/blender/editors/physics/physics_intern.h
source/blender/editors/physics/physics_ops.c
source/blender/makesdna/DNA_dynamicpaint_types.h
source/blender/makesrna/intern/rna_dynamicpaint.c
source/blender/modifiers/intern/MOD_dynamicpaint.c
source/blender/render/extern/include/RE_shader_ext.h
source/blender/render/intern/source/render_texture.c
source/blender/render/intern/source/shadeinput.c
source/blenderplayer/bad_level_call_stubs/stubs.c