soc-2008-mxcurioni: merge with trunk - rev 15540
authorMaxime Curioni <maxime.curioni@gmail.com>
Sat, 12 Jul 2008 05:02:47 +0000 (05:02 +0000)
committerMaxime Curioni <maxime.curioni@gmail.com>
Sat, 12 Jul 2008 05:02:47 +0000 (05:02 +0000)
commit8398730043faeb9af860ca7a408a5a4ba49b46f1
treebc38242ec4333e81f5aea3205fffa21f669abffe
parentd124d3c5cdfdc9d470a4734281396b97c4d3afb5
soc-2008-mxcurioni: merge with trunk - rev 15540
112 files changed:
intern/ghost/intern/GHOST_SystemWin32.cpp
intern/moto/include/GEN_Map.h
projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj
source/blender/blenkernel/BKE_bmeshCustomData.h
source/blender/blenkernel/BKE_customdata.h
source/blender/blenkernel/intern/BME_Customdata.c
source/blender/blenkernel/intern/BME_conversions.c
source/blender/blenkernel/intern/BME_eulers.c
source/blender/blenkernel/intern/BME_structure.c
source/blender/blenkernel/intern/BME_tools.c
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/customdata.c
source/blender/blenkernel/intern/library.c
source/blender/blenkernel/intern/modifier.c
source/blender/blenkernel/intern/particle.c
source/blender/blenkernel/intern/particle_system.c
source/blender/blenkernel/intern/pointcache.c
source/blender/blenlib/BLI_mempool.h
source/blender/blenlib/intern/BLI_kdopbvh.c
source/blender/blenlib/intern/BLI_mempool.c
source/blender/blenlib/intern/storage.c
source/blender/blenlib/intern/util.c
source/blender/imbuf/intern/openexr/openexr_api.cpp
source/blender/include/BDR_drawobject.h
source/blender/include/BIF_editarmature.h
source/blender/include/BSE_sequence.h
source/blender/makesdna/DNA_actuator_types.h
source/blender/makesdna/DNA_space_types.h
source/blender/nodes/intern/CMP_nodes/CMP_gamma.c
source/blender/python/api2_2x/sceneSequence.c
source/blender/radiosity/intern/source/radrender.c
source/blender/render/intern/source/convertblender.c
source/blender/src/buttons_logic.c
source/blender/src/buttons_object.c
source/blender/src/buttons_scene.c
source/blender/src/buttons_shading.c
source/blender/src/drawarmature.c
source/blender/src/drawimage.c
source/blender/src/drawobject.c
source/blender/src/drawview.c
source/blender/src/editarmature.c
source/blender/src/editmesh_add.c
source/blender/src/editnla.c
source/blender/src/editsima.c
source/blender/src/edittime.c
source/blender/src/header_image.c
source/blender/src/header_view3d.c
source/blender/src/sequence.c
source/blender/src/space.c
source/blender/src/transform_conversions.c
source/blender/src/usiblender.c
source/blender/src/view.c
source/blender/src/vpaint.c
source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/BL_ActionActuator.h
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BL_MeshDeformer.cpp
source/gameengine/Converter/BL_MeshDeformer.h
source/gameengine/Converter/BL_ShapeDeformer.h
source/gameengine/Converter/BL_SkinDeformer.cpp
source/gameengine/Converter/BL_SkinDeformer.h
source/gameengine/Converter/BL_SkinMeshObject.cpp
source/gameengine/Converter/BL_SkinMeshObject.h
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/Expressions/PyObjectPlus.h
source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
source/gameengine/GameLogic/SCA_IActuator.h
source/gameengine/GameLogic/SCA_IObject.cpp
source/gameengine/GameLogic/SCA_IObject.h
source/gameengine/GameLogic/SCA_ISensor.h
source/gameengine/Ketsji/BL_BlenderShader.cpp
source/gameengine/Ketsji/BL_BlenderShader.h
source/gameengine/Ketsji/BL_Material.cpp
source/gameengine/Ketsji/BL_Material.h
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Ketsji/KX_BlenderMaterial.h
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Ketsji/KX_IPO_SGController.cpp
source/gameengine/Ketsji/KX_IPO_SGController.h
source/gameengine/Ketsji/KX_IpoActuator.cpp
source/gameengine/Ketsji/KX_IpoActuator.h
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.h
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/Ketsji/KX_Light.h
source/gameengine/Ketsji/KX_ParentActuator.cpp
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Ketsji/KX_Scene.h
source/gameengine/Ketsji/KX_TouchEventManager.cpp
source/gameengine/PyDoc/BL_ActionActuator.py
source/gameengine/Rasterizer/RAS_BucketManager.cpp
source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
source/gameengine/Rasterizer/RAS_MaterialBucket.h
source/gameengine/Rasterizer/RAS_MeshObject.cpp
source/gameengine/Rasterizer/RAS_MeshObject.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_TexVert.cpp
source/gameengine/Rasterizer/RAS_TexVert.h
source/gameengine/SceneGraph/SG_Controller.h
source/kernel/gen_system/GEN_HashedPtr.h
source/kernel/gen_system/GEN_Map.h
tools/Blender.py