Fixed some evil bugs in the poly reducer messing up UV's every now and then.
authorCampbell Barton <ideasman42@gmail.com>
Thu, 18 May 2006 02:22:05 +0000 (02:22 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 18 May 2006 02:22:05 +0000 (02:22 +0000)
commit8537a4d4717882fca4df9cc687a477c5b57edc87
tree36b4530deb45a4dc8efac829eb28214cfc4f044b
parenta0fdbf1c18366087e8611c050e4c57f04e8afd21
Fixed some evil bugs in the poly reducer messing up UV's every now and then.
Added support for "Weighted Collapse" Before an edge could only collapse into its middle,
Now the edge collapses into a point bias'd by the 2 verts Concave/Convec "Pointyness" value as well as boundry weighting.
This works much better for boundry verts. - UV's Vcols and Weights are correctly interpolated into the new location.

Added a tool in the mesh menu for accessing the poly reduction tool.
release/scripts/bpymodules/BPyMesh.py
release/scripts/bpymodules/BPyMesh_redux.py
release/scripts/mesh_poly_reduce.py [new file with mode: 0644]