no need to store the physics env in each KX_GameObject
authorCampbell Barton <ideasman42@gmail.com>
Tue, 4 Aug 2009 05:14:10 +0000 (05:14 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 4 Aug 2009 05:14:10 +0000 (05:14 +0000)
commit856dba000b09409bf6da2865bca2c79dba378683
tree8a28a274a6f21fbfbb93dc4ac7b50c98ac604c82
parentd595f6f2034ff9b74064975f351b7c42a8c651ac
no need to store the physics env in each KX_GameObject
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Ketsji/KX_ConstraintActuator.cpp
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Rasterizer/RAS_BucketManager.cpp