With the commit last week to have curve bevels nice circular (when no
authorTon Roosendaal <ton@blender.org>
Sat, 11 Mar 2006 12:34:50 +0000 (12:34 +0000)
committerTon Roosendaal <ton@blender.org>
Sat, 11 Mar 2006 12:34:50 +0000 (12:34 +0000)
commit85ac48c7828e8749c6dac8e5fc938909c7e87389
tree671aa2b5be5f91c6ccea738f65239ce6dfbb52fc
parent7e857617bb9014e2892e34d257e8db4803d3fd68
With the commit last week to have curve bevels nice circular (when no
front/back is selected), the UV coordinates for curves should also be
corrected.
This commit re-uses the same code as for Nurbs, to make sure UV coordinates
wrap around nicely.

BUT! I've noticed that Daniel's commit of august in this code actually
broke this UV correction... in his craze to cleanup old code, he missed
the actual functionality. Meaning that in 2.40 and 2.41, "UV orco" texture
coordinates wrap around ugly in Nurbs Surfaces, something that was fixed
in NaN days.

Got no time for tracker now... but I'm sure it's in there! :)
source/blender/blenkernel/intern/curve.c
source/blender/render/intern/source/convertblender.c
source/blender/src/drawview.c