attempt to fix reported problems with glsl shader on OS X (and other platforms)....
authorErwin Coumans <blender@erwincoumans.com>
Wed, 18 Jan 2006 06:04:11 +0000 (06:04 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Wed, 18 Jan 2006 06:04:11 +0000 (06:04 +0000)
commit85c58bfa8a486d801420e9a2021018f3070d90ec
tree50390c5dc765bc113e96c35ec0ac1f88dfaca767
parent41007941537bd6269ff134db1bb8425fd4c8b079
attempt to fix reported problems with glsl shader on OS X (and other platforms). instead of continuous printing errors, it should just print once, and delete the shaders.
also, disabled the asynchronous logicbrick update, it reportedly causes jitter.
source/gameengine/Ketsji/BL_Shader.cpp
source/gameengine/Ketsji/BL_Shader.h
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Ketsji/KX_BlenderMaterial.h
source/gameengine/Ketsji/KX_KetsjiEngine.cpp