Fix #36127: 10 bit DPX render would crash when doing rendering animations from
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 15 Jul 2013 14:33:19 +0000 (14:33 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 15 Jul 2013 14:33:19 +0000 (14:33 +0000)
commit86ba5c4fc5fd0ae1f1c8610a81026d939fb68404
treec34c439ea465b4162397f809f839656a84d31fd6
parent8a2a3239918cfbb54997705dd63b05d19a93a10a
Fix #36127: 10 bit DPX render would crash when doing rendering animations from
the UI on OS X.

The problem is due to a large variable on the stack, and pthreads have a smaller
stack size than the main thread by default. On Linux the pthread stack size seems
to be 2MB, OS X 512KB and Windows 256KB - 512KB.
source/blender/imbuf/intern/cineon/logImageCore.c