- fixed bug in steering actuator: calculate 2d distance to target for seeking and...
authorNick Samarin <nicks1987@bigmir.net>
Thu, 29 Jul 2010 14:06:48 +0000 (14:06 +0000)
committerNick Samarin <nicks1987@bigmir.net>
Thu, 29 Jul 2010 14:06:48 +0000 (14:06 +0000)
commit870e0e37e52ec644ad1e2e728b8b9b422b1a6dc4
treec3c7c685ffb3cefba83d6bdd14056131ad89036a
parent14171324b7819842f89503f16bcb5fe4c8e91b1c
- fixed bug in steering actuator: calculate 2d distance to target for seeking and fleeing
- added possibility to add navmesh modifier manually in order to transform manually created mesh to navigation mesh (with navigation polygons data layer)
- added possibility to use existed navigation mesh object for navmesh generation (so new object won't be created, but existed object will be updated)
extern/recastnavigation/BlenderNavMesh/NavMeshConversion.cpp
source/blender/editors/object/object_navmesh.cpp
source/blender/makesrna/intern/rna_modifier.c
source/blender/modifiers/intern/MOD_navmesh.cpp
source/gameengine/Ketsji/KX_SteeringActuator.cpp