2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323...
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 20 Apr 2009 15:06:46 +0000 (15:06 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 20 Apr 2009 15:06:46 +0000 (15:06 +0000)
commit874c29cea8e6f9bc411fccf2d6f4cb07e94328d0
tree5971e577cf7c02e05a1e37b5ad058c71a6744877
parent7555bfa793a2b0fc187c6211c56986f35b2d7b09
parentc5bc4e4fb1a33eda8c31f2ea02e91f32f74c8fa5
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD

Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
554 files changed:
SConstruct
config/darwin-config.py
config/irix6-config.py
config/linux2-config.py
config/linuxcross-config.py
config/openbsd3-config.py
config/sunos5-config.py
config/win32-mingw-config.py
config/win32-vc-config.py
extern/bullet2/make/msvc_9_0/Bullet.vcproj
extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
extern/libopenjpeg/opj_includes.h
intern/SoundSystem/Makefile
intern/SoundSystem/SND_DependKludge.h
intern/SoundSystem/SoundDefines.h
intern/SoundSystem/dummy/SND_DummyDevice.cpp
intern/SoundSystem/intern/Makefile
intern/SoundSystem/intern/SND_DeviceManager.cpp
intern/SoundSystem/intern/SND_Scene.cpp
intern/SoundSystem/intern/SND_Utils.cpp
intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp
intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp
intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp
intern/SoundSystem/openal/SND_OpenALDevice.cpp
intern/bmfont/make/msvc_6_0/bmfont.dsp
intern/bmfont/make/msvc_6_0/bmfont.dsw
intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp
intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw
intern/boolop/intern/BOP_Merge2.cpp
intern/boolop/intern/BOP_Misc.h
intern/boolop/make/msvc_6_0/boolop.dsp
intern/bsp/make/msvc6_0/bsplib.dsp
intern/bsp/make/msvc6_0/bsplib.dsw
intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp
intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw
intern/container/make/msvc_6_0/container.dsp
intern/container/make/msvc_6_0/container.dsw
intern/decimation/make/msvc_6_0/decimation.dsp
intern/decimation/make/msvc_6_0/decimation.dsw
intern/elbeem/make/msvc_6_0/elbeem.dsp
intern/ghost/make/msvc/ghost.dsp
intern/ghost/make/msvc/ghost.dsw
intern/ghost/test/make/msvc_6_0/gears.dsp
intern/ghost/test/make/msvc_6_0/gears_C.dsp
intern/ghost/test/make/msvc_6_0/ghost_test.dsw
intern/guardedalloc/intern/mmap_win.c
intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp
intern/guardedalloc/mmap_win.h
intern/iksolver/make/msvc_6_0/iksolver.dsp
intern/iksolver/make/msvc_6_0/iksolver.dsw
intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsp
intern/iksolver/test/ik_glut_test/make/msvc_6_0/ik_glut_test.dsw
intern/make/msvc_6_0/build_install_all.dsp
intern/make/msvc_6_0/intern.dsw
intern/memutil/make/msvc_60/memutil.dsp
intern/memutil/make/msvc_60/memutil.dsw
intern/moto/include/MT_Quaternion.inl
intern/moto/make/msvc_6_0/MoTo.dsp
intern/moto/make/msvc_6_0/MoTo.dsw
intern/opennl/make/msvc_6_0/OpenNL.dsp
intern/opennl/make/msvc_6_0/OpenNL.dsw
intern/string/make/msvc_6_0/string.dsp
intern/string/make/msvc_6_0/string.dsw
projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp
projectfiles/blender/BPY_python/BPY_python.dsp
projectfiles/blender/avi/BL_avi.dsp
projectfiles/blender/blender.dsp
projectfiles/blender/blender.dsw
projectfiles/blender/blenkernel/BKE_blenkernel.dsp
projectfiles/blender/blenlib/BLI_blenlib.dsp
projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.dsp
projectfiles/blender/ftfont/FTF_ftfont.dsp
projectfiles/blender/glut/BL_glut.dsp
projectfiles/blender/imbuf/BL_imbuf.dsp
projectfiles/blender/img/BL_img.dsp
projectfiles/blender/loader/BLO_loader.dsp
projectfiles/blender/makesdna/DNA_makesdna.dsp
projectfiles/blender/radiosity/BRA_radiosity.dsp
projectfiles/blender/render/BRE_render.dsp
projectfiles/blender/renderconverter/BRE_renderconverter.dsp
projectfiles/blender/src/BL_src.dsp
projectfiles/blender/src/BL_src_cre.dsp
projectfiles/datatoc/datatoc.dsp
projectfiles/gameengine/blenderhook/KX_blenderhook.dsp
projectfiles/gameengine/converter/KX_converter.dsp
projectfiles/gameengine/expression/EXP_expressions.dsp
projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp
projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
projectfiles/gameengine/gameplayer/common/GP_common.dsp
projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
projectfiles/gameengine/gameplayer/glut/GP_glut.dsp
projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp
projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp
projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp
projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp
projectfiles/gameengine/gameplayer/qt/gp.dsp
projectfiles/gameengine/gameplayer/qt/gpplugin.dsp
projectfiles/gameengine/gameplayer/qt/qtgp.dsw
projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp
projectfiles/gameengine/ketsji/KX_ketsji.dsp
projectfiles/gameengine/ketsji/network/KX_network.dsp
projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
projectfiles/gameengine/network/network/NG_network.dsp
projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp
projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp
projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp
projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp
projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
projectfiles/gameengine/scenegraph/SG_scenegraph.dsp
projectfiles/kernel/gen_messaging/gen_messaging.dsp
projectfiles/kernel/system/SYS_system.dsp
projectfiles/sumo/fuzzics/SM_fuzzics.dsp
projectfiles/sumo/moto/SM_moto.dsp
projectfiles/sumo/solid/SM_solid.dsp
projectfiles_vc7/sumo/moto/SM_moto.dsp
projectfiles_vc7/sumo/solid/SM_solid.dsp
projectfiles_vc9/blender/blender.vcproj
projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj
projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
release/beos-4.5-i386/specific.sh
release/beos-5.0-i386/specific.sh
release/irix-6.2-mips/specific.sh
release/scripts/3ds_import.py
release/scripts/bevel_center.py
release/scripts/bpymodules/dxfLibrary.py
release/scripts/export_dxf.py
release/scripts/image_auto_layout.py
release/scripts/import_dxf.py
release/scripts/import_obj.py
release/scripts/import_web3d.py
release/scripts/mesh_poly_reduce_grid.py
release/scripts/scripttemplate_camera_object.py
release/scripts/uvcalc_smart_project.py
release/windows/specific.sh
source/Makefile
source/blender/blenkernel/BKE_DerivedMesh.h
source/blender/blenkernel/BKE_bmesh.h
source/blender/blenkernel/BKE_bmeshCustomData.h
source/blender/blenkernel/BKE_booleanops.h
source/blender/blenkernel/BKE_bvhutils.h
source/blender/blenkernel/BKE_cloth.h
source/blender/blenkernel/BKE_collision.h
source/blender/blenkernel/BKE_curve.h
source/blender/blenkernel/BKE_particle.h
source/blender/blenkernel/BKE_scene.h
source/blender/blenkernel/BKE_shrinkwrap.h
source/blender/blenkernel/BKE_suggestions.h
source/blender/blenkernel/SConscript
source/blender/blenkernel/intern/BME_Customdata.c
source/blender/blenkernel/intern/BME_conversions.c
source/blender/blenkernel/intern/BME_eulers.c
source/blender/blenkernel/intern/BME_mesh.c
source/blender/blenkernel/intern/BME_structure.c
source/blender/blenkernel/intern/BME_tools.c
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/anim.c
source/blender/blenkernel/intern/bmesh_private.h
source/blender/blenkernel/intern/booleanops.c
source/blender/blenkernel/intern/bvhutils.c
source/blender/blenkernel/intern/constraint.c
source/blender/blenkernel/intern/curve.c
source/blender/blenkernel/intern/effect.c
source/blender/blenkernel/intern/modifier.c
source/blender/blenkernel/intern/node.c
source/blender/blenkernel/intern/particle.c
source/blender/blenkernel/intern/particle_system.c
source/blender/blenkernel/intern/scene.c
source/blender/blenkernel/intern/shrinkwrap.c
source/blender/blenkernel/intern/suggestions.c
source/blender/blenkernel/intern/world.c
source/blender/blenkernel/intern/writeffmpeg.c
source/blender/blenlib/BLI_noise.h
source/blender/blenlib/BLI_rect.h
source/blender/blenlib/intern/freetypefont.c
source/blender/blenlib/intern/psfont.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/editors/armature/BIF_generate.h
source/blender/editors/armature/BIF_retarget.h
source/blender/editors/armature/editarmature_generate.c
source/blender/editors/armature/editarmature_retarget.c
source/blender/editors/armature/editarmature_sketch.c
source/blender/editors/armature/poseobject.c
source/blender/editors/curve/editcurve.c
source/blender/editors/gpencil/drawgpencil.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/editors/mesh/mesh_ops.c
source/blender/editors/object/editconstraint.c
source/blender/editors/object/object_edit.c
source/blender/editors/physics/editparticle.c
source/blender/editors/physics/physics_intern.h
source/blender/editors/screen/screen_ops.c
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/space_image/image_header.c
source/blender/editors/space_image/image_ops.c
source/blender/editors/space_image/image_panels.c
source/blender/editors/space_text/text_header.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/space_view3d/view3d_buttons.c
source/blender/editors/space_view3d/view3d_header.c
source/blender/editors/transform/transform.h
source/blender/editors/transform/transform_snap.c
source/blender/editors/uvedit/uvedit_draw.c
source/blender/editors/uvedit/uvedit_parametrizer.c
source/blender/editors/uvedit/uvedit_parametrizer.h
source/blender/editors/uvedit/uvedit_unwrap_ops.c
source/blender/gpu/intern/gpu_draw.c
source/blender/imbuf/intern/IMB_anim.h
source/blender/imbuf/intern/IMB_jp2.h
source/blender/imbuf/intern/anim.c
source/blender/imbuf/intern/anim5.c
source/blender/imbuf/intern/dds/Makefile
source/blender/imbuf/intern/scaling.c
source/blender/imbuf/intern/util.c
source/blender/makesdna/DNA_actuator_types.h
source/blender/makesdna/DNA_cloth_types.h
source/blender/makesdna/DNA_constraint_types.h
source/blender/makesdna/DNA_modifier_types.h
source/blender/makesdna/DNA_object_fluidsim.h
source/blender/makesdna/DNA_object_force.h
source/blender/makesdna/DNA_object_types.h
source/blender/makesdna/DNA_particle_types.h
source/blender/makesdna/DNA_scene_types.h
source/blender/makesdna/DNA_sensor_types.h
source/blender/makesdna/DNA_world_types.h
source/blender/makesrna/intern/rna_particle.c
source/blender/nodes/SConscript
source/blender/nodes/TEX_node.h
source/blender/nodes/intern/CMP_nodes/CMP_normalize.c
source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c
source/blender/nodes/intern/SHD_nodes/SHD_invert.c
source/blender/nodes/intern/TEX_nodes/Makefile
source/blender/nodes/intern/TEX_nodes/TEX_image.c
source/blender/nodes/intern/TEX_nodes/TEX_texture.c
source/blender/nodes/intern/TEX_nodes/TEX_valToNor.c
source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c
source/blender/nodes/intern/TEX_util.c
source/blender/python/SConscript
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/raytrace.c
source/blender/render/intern/source/renderdatabase.c
source/creator/CMakeLists.txt
source/creator/Makefile
source/creator/SConscript
source/darwin/Makefile
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/BL_ActionActuator.h
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BL_ShapeActionActuator.cpp
source/gameengine/Converter/BL_ShapeActionActuator.h
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/Converter/KX_ConvertSensors.cpp
source/gameengine/Expressions/BoolValue.cpp
source/gameengine/Expressions/BoolValue.h
source/gameengine/Expressions/ConstExpr.cpp
source/gameengine/Expressions/ConstExpr.h
source/gameengine/Expressions/EmptyValue.cpp
source/gameengine/Expressions/EmptyValue.h
source/gameengine/Expressions/ErrorValue.cpp
source/gameengine/Expressions/ErrorValue.h
source/gameengine/Expressions/FloatValue.cpp
source/gameengine/Expressions/FloatValue.h
source/gameengine/Expressions/InputParser.cpp
source/gameengine/Expressions/InputParser.h
source/gameengine/Expressions/IntValue.cpp
source/gameengine/Expressions/IntValue.h
source/gameengine/Expressions/ListValue.cpp
source/gameengine/Expressions/ListValue.h
source/gameengine/Expressions/PyObjectPlus.cpp
source/gameengine/Expressions/PyObjectPlus.h
source/gameengine/Expressions/StringValue.cpp
source/gameengine/Expressions/StringValue.h
source/gameengine/Expressions/Value.cpp
source/gameengine/Expressions/Value.h
source/gameengine/Expressions/VectorValue.cpp
source/gameengine/Expressions/VectorValue.h
source/gameengine/Expressions/VoidValue.h
source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
source/gameengine/GameLogic/Joystick/SCA_Joystick.h
source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h
source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
source/gameengine/GameLogic/SCA_2DFilterActuator.h
source/gameengine/GameLogic/SCA_ANDController.cpp
source/gameengine/GameLogic/SCA_ANDController.h
source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
source/gameengine/GameLogic/SCA_ActuatorSensor.h
source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
source/gameengine/GameLogic/SCA_AlwaysSensor.h
source/gameengine/GameLogic/SCA_DelaySensor.cpp
source/gameengine/GameLogic/SCA_DelaySensor.h
source/gameengine/GameLogic/SCA_ExpressionController.cpp
source/gameengine/GameLogic/SCA_ExpressionController.h
source/gameengine/GameLogic/SCA_ILogicBrick.cpp
source/gameengine/GameLogic/SCA_ILogicBrick.h
source/gameengine/GameLogic/SCA_IObject.cpp
source/gameengine/GameLogic/SCA_IObject.h
source/gameengine/GameLogic/SCA_ISensor.cpp
source/gameengine/GameLogic/SCA_ISensor.h
source/gameengine/GameLogic/SCA_JoystickSensor.cpp
source/gameengine/GameLogic/SCA_JoystickSensor.h
source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
source/gameengine/GameLogic/SCA_KeyboardSensor.h
source/gameengine/GameLogic/SCA_MouseSensor.cpp
source/gameengine/GameLogic/SCA_MouseSensor.h
source/gameengine/GameLogic/SCA_NANDController.cpp
source/gameengine/GameLogic/SCA_NANDController.h
source/gameengine/GameLogic/SCA_NORController.cpp
source/gameengine/GameLogic/SCA_NORController.h
source/gameengine/GameLogic/SCA_ORController.cpp
source/gameengine/GameLogic/SCA_ORController.h
source/gameengine/GameLogic/SCA_PropertyActuator.cpp
source/gameengine/GameLogic/SCA_PropertyActuator.h
source/gameengine/GameLogic/SCA_PropertySensor.cpp
source/gameengine/GameLogic/SCA_PropertySensor.h
source/gameengine/GameLogic/SCA_PythonController.cpp
source/gameengine/GameLogic/SCA_PythonController.h
source/gameengine/GameLogic/SCA_RandomActuator.cpp
source/gameengine/GameLogic/SCA_RandomActuator.h
source/gameengine/GameLogic/SCA_RandomSensor.cpp
source/gameengine/GameLogic/SCA_RandomSensor.h
source/gameengine/GameLogic/SCA_XNORController.cpp
source/gameengine/GameLogic/SCA_XNORController.h
source/gameengine/GameLogic/SCA_XORController.cpp
source/gameengine/GameLogic/SCA_XORController.h
source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.h
source/gameengine/GamePlayer/common/windows/Makefile
source/gameengine/GamePlayer/ghost/GPG_Application.cpp
source/gameengine/GamePlayer/ghost/GPG_Application.h
source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
source/gameengine/Ketsji/BL_BlenderShader.cpp
source/gameengine/Ketsji/BL_Shader.cpp
source/gameengine/Ketsji/BL_Shader.h
source/gameengine/Ketsji/CMakeLists.txt
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Ketsji/KX_BlenderMaterial.h
source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
source/gameengine/Ketsji/KX_BulletPhysicsController.h
source/gameengine/Ketsji/KX_CDActuator.cpp
source/gameengine/Ketsji/KX_CDActuator.h
source/gameengine/Ketsji/KX_Camera.cpp
source/gameengine/Ketsji/KX_Camera.h
source/gameengine/Ketsji/KX_CameraActuator.cpp
source/gameengine/Ketsji/KX_CameraActuator.h
source/gameengine/Ketsji/KX_ConstraintActuator.cpp
source/gameengine/Ketsji/KX_ConstraintActuator.h
source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
source/gameengine/Ketsji/KX_ConstraintWrapper.h
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_Dome.cpp
source/gameengine/Ketsji/KX_Dome.h
source/gameengine/Ketsji/KX_GameActuator.cpp
source/gameengine/Ketsji/KX_GameActuator.h
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Ketsji/KX_IPhysicsController.h
source/gameengine/Ketsji/KX_IpoActuator.cpp
source/gameengine/Ketsji/KX_IpoActuator.h
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.h
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/Ketsji/KX_Light.h
source/gameengine/Ketsji/KX_MeshProxy.cpp
source/gameengine/Ketsji/KX_MeshProxy.h
source/gameengine/Ketsji/KX_MotionState.cpp
source/gameengine/Ketsji/KX_MotionState.h
source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
source/gameengine/Ketsji/KX_MouseFocusSensor.h
source/gameengine/Ketsji/KX_NearSensor.cpp
source/gameengine/Ketsji/KX_NearSensor.h
source/gameengine/Ketsji/KX_ObjectActuator.cpp
source/gameengine/Ketsji/KX_ObjectActuator.h
source/gameengine/Ketsji/KX_OdePhysicsController.h
source/gameengine/Ketsji/KX_ParentActuator.cpp
source/gameengine/Ketsji/KX_ParentActuator.h
source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
source/gameengine/Ketsji/KX_PolyProxy.cpp
source/gameengine/Ketsji/KX_PolyProxy.h
source/gameengine/Ketsji/KX_PolygonMaterial.cpp
source/gameengine/Ketsji/KX_PolygonMaterial.h
source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
source/gameengine/Ketsji/KX_PyMath.cpp
source/gameengine/Ketsji/KX_PyMath.h
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/KX_PythonInit.h
source/gameengine/Ketsji/KX_PythonInitTypes.cpp
source/gameengine/Ketsji/KX_PythonInitTypes.h
source/gameengine/Ketsji/KX_RadarSensor.cpp
source/gameengine/Ketsji/KX_RadarSensor.h
source/gameengine/Ketsji/KX_RayCast.cpp
source/gameengine/Ketsji/KX_RaySensor.cpp
source/gameengine/Ketsji/KX_RaySensor.h
source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
source/gameengine/Ketsji/KX_SG_NodeRelationships.h
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Ketsji/KX_Scene.h
source/gameengine/Ketsji/KX_SceneActuator.cpp
source/gameengine/Ketsji/KX_SceneActuator.h
source/gameengine/Ketsji/KX_SoundActuator.cpp
source/gameengine/Ketsji/KX_SoundActuator.h
source/gameengine/Ketsji/KX_StateActuator.cpp
source/gameengine/Ketsji/KX_StateActuator.h
source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
source/gameengine/Ketsji/KX_SumoPhysicsController.h
source/gameengine/Ketsji/KX_TouchSensor.cpp
source/gameengine/Ketsji/KX_TouchSensor.h
source/gameengine/Ketsji/KX_TrackToActuator.cpp
source/gameengine/Ketsji/KX_TrackToActuator.h
source/gameengine/Ketsji/KX_VehicleWrapper.cpp
source/gameengine/Ketsji/KX_VehicleWrapper.h
source/gameengine/Ketsji/KX_VertexProxy.cpp
source/gameengine/Ketsji/KX_VertexProxy.h
source/gameengine/Ketsji/KX_VisibilityActuator.cpp
source/gameengine/Ketsji/KX_VisibilityActuator.h
source/gameengine/Ketsji/SConscript
source/gameengine/Network/NG_NetworkScene.h
source/gameengine/Physics/BlOde/OdePhysicsController.h
source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
source/gameengine/Physics/Bullet/CMakeLists.txt
source/gameengine/Physics/Bullet/CcdGraphicController.cpp
source/gameengine/Physics/Bullet/CcdGraphicController.h
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
source/gameengine/Physics/Bullet/Makefile
source/gameengine/Physics/Bullet/SConscript
source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
source/gameengine/Physics/Sumo/SumoPhysicsController.h
source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
source/gameengine/Physics/common/CMakeLists.txt
source/gameengine/Physics/common/PHY_DynamicTypes.h
source/gameengine/Physics/common/PHY_IController.cpp
source/gameengine/Physics/common/PHY_IController.h
source/gameengine/Physics/common/PHY_IGraphicController.cpp
source/gameengine/Physics/common/PHY_IGraphicController.h
source/gameengine/Physics/common/PHY_IMotionState.h
source/gameengine/Physics/common/PHY_IPhysicsController.h
source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
source/gameengine/Physics/common/PHY_Pro.h
source/gameengine/Physics/common/SConscript
source/gameengine/PyDoc/BL_ActionActuator.py
source/gameengine/PyDoc/BL_Shader.py
source/gameengine/PyDoc/BL_ShapeActionActuator.py
source/gameengine/PyDoc/CListValue.py
source/gameengine/PyDoc/GameKeys.py
source/gameengine/PyDoc/GameLogic.py
source/gameengine/PyDoc/GameTypes.py
source/gameengine/PyDoc/KX_BlenderMaterial.py
source/gameengine/PyDoc/KX_CDActuator.py
source/gameengine/PyDoc/KX_Camera.py
source/gameengine/PyDoc/KX_ConstraintActuator.py
source/gameengine/PyDoc/KX_ConstraintWrapper.py
source/gameengine/PyDoc/KX_GameActuator.py
source/gameengine/PyDoc/KX_GameObject.py
source/gameengine/PyDoc/KX_IpoActuator.py
source/gameengine/PyDoc/KX_LightObject.py
source/gameengine/PyDoc/KX_MeshProxy.py
source/gameengine/PyDoc/KX_MouseFocusSensor.py
source/gameengine/PyDoc/KX_NetworkMessageActuator.py
source/gameengine/PyDoc/KX_NetworkMessageSensor.py
source/gameengine/PyDoc/KX_ParentActuator.py
source/gameengine/PyDoc/KX_PhysicsObjectWrapper.py
source/gameengine/PyDoc/KX_RaySensor.py
source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
source/gameengine/PyDoc/KX_SCA_DynamicActuator.py
source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
source/gameengine/PyDoc/KX_Scene.py
source/gameengine/PyDoc/KX_SceneActuator.py
source/gameengine/PyDoc/KX_SoundActuator.py
source/gameengine/PyDoc/KX_StateActuator.py
source/gameengine/PyDoc/KX_TouchSensor.py
source/gameengine/PyDoc/KX_TrackToActuator.py
source/gameengine/PyDoc/KX_VehicleWrapper.py
source/gameengine/PyDoc/KX_VertexProxy.py
source/gameengine/PyDoc/KX_VisibilityActuator.py
source/gameengine/PyDoc/SCA_2DFilterActuator.py
source/gameengine/PyDoc/SCA_ActuatorSensor.py
source/gameengine/PyDoc/SCA_ILogicBrick.py
source/gameengine/PyDoc/SCA_JoystickSensor.py
source/gameengine/PyDoc/SCA_KeyboardSensor.py
source/gameengine/PyDoc/SCA_MouseSensor.py
source/gameengine/PyDoc/SCA_NANDController.py
source/gameengine/PyDoc/SCA_NORController.py
source/gameengine/PyDoc/SCA_RandomSensor.py
source/gameengine/PyDoc/SCA_XNORController.py
source/gameengine/PyDoc/SCA_XORController.py
source/gameengine/PyDoc/SConscript
source/gameengine/PyDoc/WhatsNew.py
source/gameengine/PyDoc/bge_api_validate_py.txt
source/gameengine/PyDoc/epy_docgen.sh
source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
source/gameengine/Rasterizer/RAS_BucketManager.cpp
source/gameengine/Rasterizer/RAS_FramingManager.h
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_IRenderTools.h
source/gameengine/Rasterizer/RAS_LightObject.h
source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
source/gameengine/Rasterizer/RAS_MaterialBucket.h
source/gameengine/Rasterizer/RAS_MeshObject.cpp
source/gameengine/Rasterizer/RAS_MeshObject.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_Polygon.cpp
source/gameengine/Rasterizer/RAS_Polygon.h
source/gameengine/SceneGraph/SG_BBox.cpp
source/gameengine/SceneGraph/SG_BBox.h
source/gameengine/SceneGraph/SG_IObject.cpp
source/gameengine/SceneGraph/SG_IObject.h
source/gameengine/SceneGraph/SG_Node.cpp
source/gameengine/SceneGraph/SG_Node.h
source/gameengine/SceneGraph/SG_ParentRelation.h
source/gameengine/SceneGraph/SG_Spatial.cpp
source/gameengine/SceneGraph/SG_Spatial.h
source/gameengine/VideoTexture/FilterNormal.cpp
source/gameengine/VideoTexture/FilterSource.h
source/gameengine/VideoTexture/ImageRender.cpp
source/gameengine/VideoTexture/ImageViewport.cpp
source/gameengine/VideoTexture/Texture.cpp
source/gameengine/VideoTexture/VideoBase.cpp
source/gameengine/VideoTexture/VideoFFmpeg.h
source/gameengine/VideoTexture/blendVideoTex.cpp
source/nan_compile.mk
source/nan_definitions.mk
tools/btools.py