ngons are tesselated properly again, using scanfill, though need to get it to update...
authorJoseph Eagar <joeedh@gmail.com>
Sat, 23 May 2009 16:53:03 +0000 (16:53 +0000)
committerJoseph Eagar <joeedh@gmail.com>
Sat, 23 May 2009 16:53:03 +0000 (16:53 +0000)
commit87ce3d5626a55cadda1df875a02a6b3420a52fba
tree3bb6be519175d2580eb31e9eb5a68dbbe45f875f
parent5f4502ec66d240741ab8434a2a0c8eb926f9024b
ngons are tesselated properly again, using scanfill, though need to get it to update on transform step still.  also made normals for ngons sortof work, but it's still buggy and not looking right :-/
source/blender/blenkernel/intern/editderivedbmesh.c
source/blender/bmesh/intern/bmesh_polygon.c