Fix for order of creating mesh and filling in SculptSession
authorSergey Sharybin <sergey.vfx@gmail.com>
Fri, 7 Sep 2012 10:59:01 +0000 (10:59 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Fri, 7 Sep 2012 10:59:01 +0000 (10:59 +0000)
commit8b6046cdad1325a82e0d161fdca0118e62f36b2d
tree6b4664a097416ca42dc3316c3e104ec6ba9335ea
parentd5bcec80c821f6e43975b26c403a810e56f4c2b5
Fix for order of creating mesh and filling in SculptSession

This would use proper draw_pbvh for initially calculated PBVH.

Wasn't harmful since this flag used to be updated form update_mesh_elements,
but it's still better to have things consistent all over.
source/blender/editors/sculpt_paint/sculpt.c