* New option on modifiers that don't change topology: Apply as Shape
authorMatt Ebb <matt@mke3.net>
Sun, 22 Nov 2009 13:44:09 +0000 (13:44 +0000)
committerMatt Ebb <matt@mke3.net>
Sun, 22 Nov 2009 13:44:09 +0000 (13:44 +0000)
commit8be7b757e3a467e464f59d2de42ccac85d2cc47d
tree5760eacb5db3bf1c025680e96cd8379c2249177a
parent8fdaa263c0a2e9e85a86aa9ef5159b1554bc9aab
* New option on modifiers that don't change topology: Apply as Shape

Rather than applying the modifier to the object data, it will create a new shape
with the deformed vertices in there. Only mesh at the moment, other object
types on the todo.
source/blender/blenkernel/BKE_DerivedMesh.h
source/blender/blenkernel/BKE_key.h
source/blender/blenkernel/BKE_modifier.h
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/key.c
source/blender/blenkernel/intern/modifier.c
source/blender/editors/include/ED_object.h
source/blender/editors/interface/interface_templates.c
source/blender/editors/object/object_modifier.c
source/blender/editors/object/object_shapekey.c