Fix for [#31701] "radar causes collision" reported by Markus Rietz (afeature).
authorMitchell Stokes <mogurijin@gmail.com>
Sun, 8 Jul 2012 05:00:16 +0000 (05:00 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Sun, 8 Jul 2012 05:00:16 +0000 (05:00 +0000)
commit8ce864784cc6aa5b0a5d27a5f3ef3da1240fab62
treefff42097b781c88b4325301446496fcf714a1144
parent1d29ee0d3b020e574a490951b99a0ba7a17dc72c
Fix for [#31701] "radar causes collision" reported by Markus Rietz (afeature).

The problem was that the physics shapes for the near and radar sensor were getting turned into characters because CcdConstructionInfo::m_bCharacter was defaulting to true. Now it defaults to false and is explicitly set to true for only Character physics types.
source/gameengine/Physics/Bullet/CcdPhysicsController.h