applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth...
authorErwin Coumans <blender@erwincoumans.com>
Tue, 11 Apr 2006 05:57:30 +0000 (05:57 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Tue, 11 Apr 2006 05:57:30 +0000 (05:57 +0000)
commit8dbe14b70b427ff449e1f4a7bb4cff989100f629
tree3b3269edd4aa45acf07bf3fdb75ffcac9f2bb3ab
parente9d4518c3aae5850ec6c3ae925411c903daee431
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
14 files changed:
extern/bullet/Bullet/NarrowPhaseCollision/MinkowskiPenetrationDepthSolver.cpp
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Ketsji/BL_Material.h
source/gameengine/Ketsji/BL_Shader.cpp
source/gameengine/Ketsji/BL_Shader.h
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Rasterizer/RAS_BucketManager.cpp
source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript