More simple fixes to cleanup warnings and what not:
authorKent Mein <mein@cs.umn.edu>
Mon, 30 Jan 2006 19:59:33 +0000 (19:59 +0000)
committerKent Mein <mein@cs.umn.edu>
Mon, 30 Jan 2006 19:59:33 +0000 (19:59 +0000)
commit8e9222ec217ab98980ffd75cd14387a062b46c9a
treeae31e42d4c2af0725486263cd70b1f7720606c96
parented81ff405fc6f0b459c368107343962502c99e37
More simple fixes to cleanup warnings and what not:
 extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h
        added newline at end of file.
 intern/boolop/intern/BOP_Face2Face.cpp
        fixed indentation and had nested declarations of a varible i used
                for multiple for loops, changed it to just one declaration.
 source/blender/blenkernel/bad_level_call_stubs/stubs.c
        added prototypes and a couple other fixes.
 source/blender/include/BDR_drawobject.h
 source/blender/include/BSE_node.h
 source/blender/include/butspace.h
 source/blender/render/extern/include/RE_shader_ext.h
        added struct definitions
 source/blender/src/editmesh_mods.c
 source/gameengine/Ketsji/KX_BlenderMaterial.cpp
 source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
 source/gameengine/Ketsji/KX_RaySensor.cpp
        removed unused variables;
 source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
        changed format of case statements to avoid warnings in gcc.

Kent
12 files changed:
extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h
intern/boolop/intern/BOP_Face2Face.cpp
source/blender/blenkernel/bad_level_call_stubs/stubs.c
source/blender/include/BDR_drawobject.h
source/blender/include/BSE_node.h
source/blender/include/butspace.h
source/blender/render/extern/include/RE_shader_ext.h
source/blender/src/editmesh_mods.c
source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_RaySensor.cpp